βοΈInteractive Tokens
An Interactive Token is basically a web page. You can use any technology you would use on the web and package it into a ZIP file. When packaging the files, make sure that the top level contains a file named index.html
. A token zip might look like this for example:
.
βββ index.html (mandatory)
βββ style.css
βββ index.js
βββ js/
| βββ lib1.js
| βββ lib2.js
βββ styles/
βββ style1.css
βββ style2.css
Make sure that all files are referenced relatively: (js/lib1.js
and not /js/lib1.js)
. Also make sure you don't reference any external files or make external requests. These will all be blocked. If you're relying on third-party resources such as p5.js, please make sure you bundle them into your project and that it doesn't rely on any third-party references.
Presentation
Once the token is minted, it will run in a sandboxed iframe environment directly on objkt.com.
Allow features
The following permissions are enabled in the iFrame allow
attribute:
accelerometer; camera; gyroscope; microphone; xr-spatial-tracking; midi;
Sandbox
By default, the iframe running your token is sandboxed with the following properties using the sandbox attribute:
allow-scripts allow-downloads
If the user enables Advanced Mode
the allow-same-origin
property will be added to the sandbox attribute:
allow-scripts allow-downloads allow-same-origin
Advanced Mode
Users have the option to enable Advanced Mode which adds the allow-same-origin
property to the iFrame sandbox attribute (see above). The setting can be enabled and disabled globally in the user settings:

Or on a per-token basis directly in the token Properties tab:


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